Description
The Game Master s Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment s notice, or when trying to come up with ideas for new places to be explored. This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. At its core, this book works a bit like the bestselling Game Master s Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party s (or the GM s) wants or needs. Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It s a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.
Additional Information
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